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A new game for an old console

Details

Date:
August 9, 2017
Wednesday
Time:
6:00 pm - 9:00 pm
Visit Event Website

Organizer

Hosted By:
IGDATC

Venue

Location:
The Nerdery
9555 James Ave S Suite 245
Bloomington, MN 55341 United States

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Skyera, Sneak Peak at a Work in Progress
Matt Meuwissen

Matt Meuwissen is developing a game with an intriguing mechanic and we’ve convinced him to tell us about it. Skyera is a work-in-progress game where the player can explore a bizarre world in amazing ships, obliterate enemies, loot treasure, and raise pets. In Skyera, the animals have adapted to the chaos and can morph into powerful ships and weapons that the player can use. With live game play, Matt will talk briefly about the game and its development so far, the inspiration and mechanics, as well as challenges and implementation using Unity 5.0. Matt is looking for feedback and suggestions from the audience to help improve the game. (Matt’s website.)

A New Game for an Old Console, Developing for Turbografx 16
Ryan Tanner

​Henshin Engine : The GAME is part of a mixed-media project based on the web comic by Sarumaru. Henshin Engine for the PC-Engine/TurboGrafx-16 and PC CD-Rom/Steam has a set release date of September 10th, 2017. Henshin Engine is a 2D action platformer running on REAL classic gaming hardware for a true Retro-Experience! Since the game was programmed from the ground up for real classic video game systems, the classic experience will play and feel authentically retro whether you are playing it on a classic game system or the PC.

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
6:30 Meeting starts. Announcements and Plug My Thing!
6:45 Member Project
7:30 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Cities events over the years.

This event is open to the public. An IGDA Membership not required.

A new game for an old console