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ARKit and Vive Body Tracking

Details

Date:
September 27, 2017
Wednesday
Time:
6:30 pm - 9:30 pm
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Organizer

Hosted By:
MN VR and HCI

Venue

Location:
space150
212 3rd Ave N
Minneapolis, MN 55401 United States

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MN VR and HCI for Sept 2017 is a double-header discussing development with the latest in consumer AR, and high-end consumer VR.

 

Full Body tracking using Vive Trackers – Thong Nguyen Roomera

  • Body presence
  • Social presence
  • Fun uses
  • High level challenges (tracking, calibration, occlusion)
  • Different software options (FinalIK, IKinema)
  • Live demo

 

Apple ARKit Introduction – Marc Jensen space150

  • Install base (supported phones and tablets)
  • ARKit capabilities
  • Challenges / wishlist
  • The experience of creating a launch app
  • Favorite apps/examples online
  • Live demo

 

Parking:

There is nearby street parking and surface lots on 2nd Ave, cheaper starting at 6pm.  Ramp C is also close.  Get the MPLS PARKING app for Android or iOS to easily add time to parking meters.

 

Schedule:

6:30 Social, setup and soda – Thanks space150!
7:00 Kickoff, Plug My Thing
7:15 Marc Jensen, Thong Nguyen
9:30 Wrap up, head 1 block SE to Red Cow

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

Short and sweet. 3 minutes max!  You will be timed.
1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.)
Your contact info is on the page or in the video.
You were a part of this project, are attending the meeting, and will introduce it.
Check in 5-10 minutes early, so we can load your page

 

About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.