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Mansions of Madness 2nd Edition: Postmortem

NES development primer
Scott Lembcke
NES homebrew development is alive and well in 2018. Thanks to modern tools, libraries, and crowd sourced reverse-engineering, it’s much easier than it used to be. Though the NES hardware is extremely limited by today’s standars, there is plenty of fun to be had. Come and learn how you can get started on this renowned console. Assembly programming optional.
Scott Lembcke is the primary author of the Chipmunk2D physics engine, and has also contributed as the main technical lead for the Cocos2D-Spritebuilder game engine. By day he works as a contractor specializing in graphics software, ranging from Disney games to mapping software for UAVs. By night he flies racing drones and works on his own personal game projects.
Main Presentation
Mansions of Madness 2nd Edition: Postmortem of an App-integrated Board Game
Andrew Fischer
The new edition of ‘Mansions of Madness’ combines the collaboration and camaraderie of a co-op board game with the complex branching narrative and hidden information of a digital RPG. Creating a game that could only exist as both a board game and an app while feeling as seamless as either of those on their own presented significant challenges. In this talk, Mansions scenario designer Andrew Fischer will share the conceptual knowledge the team learned while tackling this unique cross-genre of games and will detail the successes and failures in applying this knowledge to this game and its expansions.
Andrew Fischer, Board and Card Game Manager – Fantasy Flight Games Andrew Fischer got his start in the games industry in 2010 as a roleplaying game designer at Fantasy Flight Games working on the Warhammer and Star Wars Roleplaying games. He has since branched out, designing the tabletop miniatures game RuneWars, the Fallout board game, and the scenarios for the app-integrated board game Mansions of Madness. He now works as the Board and Card Game Manager at Fantasy Flight, overseeing the team that creates app-integrated games such as XCOM: the Board Game and Descent: Road to Legend; games that combine tabletop and digital mechanics in new and unique ways.
Plug My Thing!
In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.
Guidelines:
- Short and sweet. 3 minutes max!
- Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
- 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
- Your Contact info is on page or in video.
- You were a part of this project, are attending the meeting, and will introduce it.
- Meet us in the auditorium at least 5-10 minutes early, so we can load your page.
Agenda (approximate)
- 6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
- 6:30 Meeting starts. Announcements and Plug My Thing!
- 6:45 Member Project
- 7:30 Main Presentation