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MN VR and HCI: Hybrid Medical Animation
VR/AR Projects and Art Pipeline – Mike Medicine Horse, Shawn Frueh from Hybrid Medical Animation
We’ll share some of our recent VR and AR projects, and a quick look back at how the work has changed over the years (all the way back to the dark days before timewarp.) The majority of the talk will focus on our current art pipeline for adapting offline rendered assets for use in various types of VR and AR projects. We’ll touch on:
- Mobile AR/VR projects vs VR on a PC
- FBX optimization
- Maya to Alembic pipeline
- Uses for Unity FBX export
- Advanced shaders with Shader Forge
- High end AR look development
Plug My Thing!
In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket – first come, first served.
Short and sweet. 3 minutes max! You will be timed.
1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.)
Your contact info is on the page or in the video.
You were a part of this project, are attending the meeting, and will introduce it.
Check in 5-10 minutes early, so we can load your page