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Verdant Skies Postmortem

Details

Date:
November 14, 2018
Wednesday
Time:
6:00 pm - 9:00 pm
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Organizer

Hosted By:
IGDATC

Venue

Location:
The Nerdery
9555 James Ave S Suite 245
Bloomington, MN 55341 United States

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Short Presentation

Making & Self-Publishing A Game In A Semester

Throwing away the traditional class model, students are working in a studio-like environment attempting to get their goat rescue mountaineering game published by mid-December. Scope is a never-ending dilemma, especially for a 3 month project. They will talk about how the development process has gone thus far, and discuss plans for launch.

The team consists of five talented MCAD students: Magdi Hazaa, Alyssa LeBlanc, Ilan Logodko, Rachel Peterson, and Larry Phiravanh. They are seniors prepping their final projects and portfolios for graduation.

 

Main Presentation

Verdant Skies Postmortem

Verdant Skies released in February 2018 after more than 3 years in development. As we discuss what went right and what could have gone better, we will explore aspects of the development, release, and post-release of this life simulation / farming game. We’ll touch on a few technical aspects of programming the game – highlighting a few interesting shaders and other topics like UI layout and project organization. We’ll cover the process of developing an artistic style for the game and how it evolved over time. The talk will also include an overview of the narrative structure of the game, and the process of writing for such a large project. Perhaps most importantly, we’ll also cover the finances of it as an indie project and how sales went. Each attendee will receive a steam key for the game.

Verdant Skies was developed by a team of Andy Korth, Beth Korth, Lizzy Siemers, and Troy Strand. Another dozen people helped out to make the game a reality. Andy led the project with 10 years of experience running an independent game studio. He’s worked on over a dozen software titles on platforms from the Nintendo 3DS to high powered current gen consoles.

 

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

 

Agenda (approximate)

  • 6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
  • 6:30 Meeting starts. Announcements and Plug My Thing!
  • 6:45 Member Project
  • 7:30 Main Presentation