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Working with Publishers: From Pitch to Signing

Details

Date:
September 12, 2018
Wednesday
Time:
6:00 pm - 9:00 pm
Cost:
Free
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Organizer

Hosted By:
IGDATC

Venue

Location:
The Nerdery
9555 James Ave S Suite 245
Bloomington, MN 55341 United States

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Member Project

Terrance Schubring

Generate 3d landscapes for multiplayer games. Create a mesh and a data structure from a raster image. How to smooth animation in a course world with multiplayer lag.

Terrance Schubring is a game designer at jambots.com

Main Presentation

Working with Publishers: From Pitch to Signing

August Brown

While getting your game picked up by a publishing is a sound business decision for many indies, it’s not super clear on how you get there. There are many factors that dictate how you should pitch your game and who to pitch it to. Once you’re in conversations with a publisher, it’s often unclear how to best align your goals and values with those of the publisher. In this talk, we’ll go over tips and tricks for getting noticed and discuss some red flags while going through the signing process with a publisher.

August Brown has worked as a producer at Kongregate for the last 8 years. He shipped over 15 titles to date and evaluated hundreds of others for publishing.

Plug My Thing!

In addition to informal verbal plugs, we’ll also show your trailer, user group, recruitment page, promo video, demo reel, etc. Grab the appropriate ticket – first come, first served.

Guidelines:

  • Short and sweet. 3 minutes max!
  • Related to games, gaming and or game development in some way. (Exceptions can be made, but please consult us first.)
  • 1 short URL, Zero setup (Media is streamable from fast/reliable site like YouTube, Vimeo, etc.)
  • Your Contact info is on page or in video.
  • You were a part of this project, are attending the meeting, and will introduce it.
  • Meet us in the auditorium at least 5-10 minutes early, so we can load your page.

Agenda (approximate)

  • 6:00 Pizza and drinks (thanks to the Nerdery!) and socialize.
  • 6:30 Meeting starts. Announcements and Plug My Thing!
  • 6:45 Member Project
  • 7:30 Main Presentation

We’ll be heading to Joe Sensers in Bloomington after the event. Come socialize with other local developers.

Many, many thanks to The Nerdery for hosting the IGDA Twin Citiesevents over the years.

This event is open to the public. An IGDA Membership not required.